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Dragon Age: Inquisition : ウィキペディア英語版
Dragon Age: Inquisition

| genre = Action role-playing〔(【引用サイトリンク】title=Dragon Age Inquisition - Official Site )
| modes = Single-player, multiplayer
}}
''Dragon Age: Inquisition'' is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the ''Dragon Age'' franchise, ''Dragon Age: Inquisition'' is the sequel to ''Dragon Age: Origins'' and ''Dragon Age II''. The game was released in November 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
The story of ''Dragon Age: Inquisition'' follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. The Inquisitor is viewed by some as the 'chosen one', as they have a 'Mark' on their hand capable of closing the Breach. The Inquisitor assembles the titular Inquisition in an attempt to stop Corypheus, an ancient darkspawn, who opened the breach in an attempt to conquer Thedas.
Gameplay of ''Dragon Age: Inquisition'' is similar to its predecessors and mostly consists of elements found in a typical action role-playing game; players control their customized Inquisitor, and the companions they meet. They can defeat enemies with swords and magic, complete side quests, interact with non-playable characters, and progress through the main story. Players mainly control their protagonists in a third-person view, though a traditional role-playing game top down camera angle is also available.
After the release of ''Dragon Age II'', the ''Dragon Age'' series was seen by some as a series with an "identity crisis". As a result, Bioware sought to create a third ''Dragon Age'' game that combined the elements of the first two. Having begun development in 2011, the game was officially announced at the 2013 Electronic Entertainment Expo. The game's soundtrack was primarily composed by Trevor Morris, who replaced Inon Zur, the composer of the ''Dragon Age: Origins'' and ''Dragon Age II'' soundtracks. Several downloadable content expansion packs were also released.
''Dragon Age: Inquisition'' received critical acclaim upon release, with critics praising its story, voice acting, soundtrack, detailed environments, and engaging combat. The game did receive some criticism, however, for the presence of technical issues. It was awarded multiple year-end accolades and nominated for more, including Game of the Year and Best Role-playing awards from several gaming publications.
==Gameplay==
''Dragon Age: Inquisition'' is an action role-playing game similar to its predecessors. At the beginning of the game, the player chooses a race for their player character: human, dwarf, elf, are playable races, with Qunari playable for the first time. Players customize the Inquisitor's physical appearance, and gender, among other things. Players choose from three classes, warrior, mage, and rogue, and can specialize their character, which grant them specific abilities. The character would later evolve to become the Inquisitor of Thedas, who is considered "holy" by the citizens there. As the Inquisitor, players had to make choices and decisions that affect and change the game's world state. In addition, they can "judge" certain people on their behaviors and decide their fate.〔 Thedas is the game's world, which includes Ferelden, where ''Dragon Age: Origins'' was set, as well as three new unexplored regions, which include Orlais, Nevarra and the Free Marches. The game is not an open world video game, as the world is broken up into several sections, which can be freely explored by players. Despite that, BioWare claimed that one of the levels featured in ''Inquisition'' is larger than the entire game of ''Dragon Age II''. In addition, each region features different environments like deserts, swamps, and mountains. In order to allow players to navigate the game's world faster, mounts, which are creatures that be ridden by players, are introduced.
The romance aspect of the game has been overhauled. As opposed to the previous gift and dialogue based system, romance arcs occur in reaction to story events and variables specific to each character and include sex scenes. Additionally, not all romance arcs require sex. Among the nine companions, who assist players in battle, and three advisers, eight of them can be romanced. Some of these party members would decide whether to fall in love with the Inquisitor based on their gender and race.
Customization was significantly overhauled, specifically by allowing equipment and other items to modify their appearance based on who it is equipped to. Depending upon which party member has received it, a piece of armour would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining his or her identity. Players can craft and customize armour or weapons using the materials they have collected; rarer materials give the particular weapon or armour piece better attributes. Players can customize their keeps, such as rebuilding a garden as a Chantry church or a herb garden. These upgrades have minor effects on the Inquisitions espionage, commerce or military capabilities.
Players have an ability to import their save files from the first two games into ''Dragon Age: Inquisition'' "to shore up world consistency". If players of the previous games do not have access to those save files, Bioware released a cloud-based online interactive story creator called ''Dragon Age Keep'', which is narrated by Varric. Players can detail the major plots of the previous two ''Dragon Age'' games to provide this level of customization without requiring replay of the initial games.
Players gain influence in areas of the world by capturing keeps or forts. This is achieved by defeating the occupants of the keep or fort or establishing camps, which are used to provide fast travel and resupply points. Operations can be discovered to repair various structures and pathways, such as bridges or collapsed caves. These operations will allow exploration of previously unreachable locations and side quests.
Combat focuses on the player's ability to prepare, position, and form a cohesive team with their party members. ''Inquisition'' features two forms of combat systems. The first is reminiscent of that which is found in most action role-playing games, including ''Dragon Age II''. During combat, players can switch to control other party members, while artificial intelligence will take control of the Inquisitor and other members in the party. This system is action-oriented and follows the player in a typical over-the-shoulder third person style. The second is closer to that of classic role-playing games, including ''Dragon Age: Origins''. This combat system allows players to pause the game, assign locations and orders to the party members and then resume the game to see it played out. During the use of this second more strategic combat system, the camera will be closer to that of a top down view, instead of the usual over-the-shoulder third person style of the action based combat system. This combat system is named Tactical View and allows for the placing of traps while the game is paused. The Inquisitor also has the ability to close and manipulate the rift, which can stun all the enemies nearby.
As the Inquisitor, players influence how to deploy agents and troops of the Inquisition through their primary advisers, which influences the rewards and time requirements of the effort undertaken. The various regions that make up the game world do not scale in level. They have a fixed level, which means players can be either too weak or strong for the enemies found in that region.
''Dragon Age: Inquisition'' also introduces multiplayer, which is described as a "dungeon crawling experience" by BioWare. The game features a co-operative multiplayer mode which tasks players to play as an Agent of the Inquisition. Players had to play through levels, and to fight against increasingly difficult AI. The mode can be played with three other players, or be completed solo.〔 At launch, the game features three multiplayer campaign and nine playable characters. The mode is completely separated from the main campaign. As a result, the progress made by the player in the multiplayer mode would not carry to the campaign. Players can upgrade and craft items, and unlock new characters in the multiplayer mode. As time is needed for unlocking, micro-transactions is featured. Players can purchase an in-game currency called Platinum to speed up the process of unlocking new characters.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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